New Anthem Update Adds Loot Changes And Legendary Missions

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EA has launched the full patch notes for the most recent replace for Anthem. The replace is now reside and it provides a number of new options to the multiplayer-focused motion recreation, in addition to loot adjustments and bug fixes.

Update 1.0.Four provides a brand new Legendary problem to crucial path missions. From now on, one crucial path mission per day can be accessible for repeated playthroughs. You can replay these missions on Legendary for an added problem that requires “team coordination to achieve victory.” The patch notes do not reveal whether or not the upper danger will essentially at all times lead to greater reward.

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Elysian Keys can now be earned as a reward for finishing each day challenges in Anthem. In flip, these keys can open the Elysian Caches that seem on the finish of each Stronghold mission. Caches maintain self-importance items–there is a singular assortment of 67 vinyls, victory poses, emotes, and arrivals–and crafting supplies. In the patch notes, EA guarantees that you’ll “never get a duplicate vanity item” from an Elysian Cache.

The new replace makes a number of loot adjustments as properly. Chests in Strongholds, Freeplay, and Missions have all been buffed, rising the variety of gadgets they will drop upon being opened. The similar is true for the Apex creatures–Ursix, Titans, Furies, and Escari/Luminaries–in the sport. Finally, on any of the Grandmaster difficulties, all Stronghold bosses have a better probability of dropping Masterwork or Legendary gadgets.

The patch notes for Update 1.0.Four are very intensive, however should you’re curious, you possibly can view them on the hyperlink above. EA and BioWare have outlined 90 days of content ready for Anthem, with plans to additional patch and add on to the sport within the coming months. Anthem is out there on Xbox One, PS4, and PC.

In our Anthem review, Kallie Plagge gave the sport a 6/10, writing, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”



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