Rainbow Six Siege Update Adds Reverse Friendly Fire; Patch Notes Revealed

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Rainbow Six Siege has lengthy had an issue with team-killing, however developer Ubisoft has a brand new answer going dwell quickly to assist alleviate the problem. Reverse pleasant fireplace, because it’s known as, has been in testing for some time and arrives on public PS4, Xbox One, and PC servers on May 8.

Essentially, the system is designed to punish griefers by dealing the harm to them, quite than the poor teammate being hit. Offenders will get a short grace period–accidents occur, after all–after which any additional harm dealt can be reversed, that means the harmless participant receives no harm and the responsible get together can be injured themselves.

The system applies to all major and secondary weapons, in addition to direct hits from most original Operator devices. Some explosive gadgets are exempt–some by design, and a few due to a bug Ubisoft says it is going to repair in a future replace.

The developer says the strategy because it stands “is not our final version of the system,” which can proceed to be tweaked in response to knowledge and participant suggestions. It has already introduced modifications to the system coming throughout Siege’s Year 4, Season 2: “We will introduce situations where the system will activate for the whole squad,” the corporate mentioned. “How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned.” Read the total patch notes for reverse pleasant fireplace’s present iteration under, via Ubisoft.

Rainbow Six Siege Reverse Friendly Fire Update

When a participant abuses the pleasant fireplace mechanic to grief their teammates, this method is activated. We imagine that this primary model can be a optimistic step ahead in our battle in opposition to workforce killing whereas sustaining the identical depth and excessive stakes gameplay that’s core to the Rainbow Six Siege expertise.

The Y4S1 launch of RFF will not be our ultimate model of the system. Future iterations and enhancements will proceed primarily based off knowledge and participant suggestions.

Community suggestions to date has been invaluable and allowed us to make early iterations to the system. For instance, RFF can now activate primarily based on complete pleasant harm. In these circumstances, there isn’t a validation display screen for the offending participant’s teammates. We are additionally striving to make it clearer how operators and devices will react to this method. We have consolidated some pointers under to your reference.

Effect Of Reverse Friendly Fire

On Weapons And Thrown Objects

Impacts:

  • Primary/secondary weapons
  • Direct hits from thrown distinctive devices
  • Exothermic-S Torch (Maverick)
  • SK 4-12 (Buck)
  • Mounted LMG (Tachanka; no matter who’s utilizing the turret)
  • M120 CREM (Ash) when the breaching spherical immediately hits somebody
  • KS79 Lifeline (Zofia)
  • Airjab Launcher (Nomad)
  • Pest Launcher (Mozzie)

Before RFF activation:

  • Can trigger harm to teammates
  • Will depend in the direction of activating RFF

After RFF activation:

  • Teammates is not going to obtain harm
  • Will reverse harm dealt

On Explosives

Impacts:

  • Generic devices (frag grenade, C4, breach cost) that ends in an explosion*
  • Gas Grenade (Smoke)
  • TAC MKO asphyxiating bolts (Capitão)
  • M120 CREM (Ash) when the breaching spherical explodes
  • Cluster Charge (Fuze)

*Explosive devices that don’t do harm (i.e. stun grenades, Ying’s Candela) is not going to be affected by RFF in any means

Before RFF activation:

  • Can trigger harm to teammates
  • Will depend in the direction of activating RFF

After RFF activation:

  • Can trigger harm to teammates
  • Does not reverse harm dealt*

*Explosives presently will proceed to wreck teammates even below RFF. This will not be supposed and can be mounted in Season 2.

Exceptions*:

  • Claymore
  • Entry Denial Device (Kapkan)
  • X-Kairos pellets (Hibana)
  • Exothermic Charge (Thermite)

*These explosives don’t set off RFF. While below RFF, these additionally don’t reverse harm dealt and may proceed to wreck teammates. This can change sooner or later with suggestions and additional sport design concerns.

On Drones And Operator Cameras

Impacts:

  • Evil Eye (Maestro)
  • Shock Drone (Twitch and Mozzie)

Before RFF activation:

  • Can trigger harm to teammates
  • Will depend in the direction of activating RFF

After RFF activation:

  • Teammates is not going to obtain harm
  • Will reverse harm dealt (onto the drone/digital camera)

More To Come

Further modifications for Reverse Friendly Fire will come throughout Year 4 Season 2. We will introduce conditions the place the system will activate for the entire squad. How devices will react and behave below Reverse Friendly Fire may even be fine-tuned primarily based on knowledge and suggestions. We stay up for sharing future developments with you.

We welcome any extra suggestions on the Rainbow Six subreddit!



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