Dark Souls Creator Explains How Elden Ring Is The Next Step For The Genre

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From Software’s new sport Elden Ring boasts a high-profile partnership with fantasy creator George RR Martin, however it’s shaping as much as be greater than a Souls sport infused with Martin’s lore. The transition to an open world sport, and among the world-building from Martin, are making it into what Dark Souls creator Hidetaka Miyazaki feels is the following logical step for the style he helped to create.

“With a larger world, new systems and action mechanics inevitably become necessary,” Miyazaki advised IGN. “In that sense, I think that Elden Ring is a more natural evolution of Dark Souls.”

For instance, the protagonist of Elden Ring can journey the world on horseback, and even battle enemies whereas mounted. Miyazaki says this results in extra various fight conditions, somewhat than proscribing gamers to fight inside tightly confined areas. The addition of horseback additionally implies that areas could be set additional aside, together with villages. But not like many RPGs, these villages will not be secure havens stuffed with NPCs and glad shopkeepers.

“Villages will be the dark dungeon-like ruins that you have come to expect from us,” Miyazaki mentioned. “Creating a more open game is a big challenge for us. If we were to add towns on top of that, it would become a bit too much, so we decided to create an open-world-style game focused on what we are best at.”

Miyazaki additionally says the division of labor with Martin has resulted in an attention-grabbing course of creating the lore. Your character is created and so the protagonist of the story has no fastened identification. Martin’s work has been to put the groundwork with the lore and history of the world, whereas Miyazaki’s workforce has been creating the occasions inside the timeframe of the sport. Both labored independently, however their work would influence one another.

“Storytelling in video games–at least the way we do it at From Software–comes with a lot of restrictions for the writer,” he mentioned. “I didn’t think it was a good idea to have Martin write within those restrictions. By having him write about a time the player isn’t directly involved in, he is free to unleash his creativity in the way he likes. Furthermore, as FromSoftware we didn’t want to create a more linear and storydriven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”

Elden Ring is coming to PC, Xbox One, and PS4. For extra on Elden Ring, try our pre-order guide.



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