Fortnite Patch Notes For 10.10 Update: Retail Row, BRUTE Changes, And More

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Epic has rolled out one other new replace for Fortnite: Battle Royale. Following a slight delay, patch 10.10 is now reside throughout PS4, Xbox One, PC, Nintendo Switch, and cell gadgets, and it brings again one other traditional space of the island and makes some welcome adjustments to the sport’s overpowered mech fits. Here are the patch notes.

First, a Rift Zone has triggered Mega Mall to revert to Retail Row. This time, nonetheless, the purchasing heart is overrun by zombie-like Fiends, making it a harmful place to go to. This is the second space of the island to be reworked by a Rift Zone this season to date; final week, Neo Tilted was changed into the Wild West-themed Tilted Town.

In addition to Retail Row’s return, Epic is kicking off a brand new limited-time mode referred to as World Run. This Squads mode divides 16 gamers up into 4 groups, and the group that collects 30 cash the quickest shall be declared the winner. Meanwhile, the legendary Infinity Blade has been unvaulted for the Sword Fight Squads and Duos LTM, though this time its environmental harm has been considerably diminished.

Finally, Epic has made an assortment of steadiness tweaks, most notably to the brand new B.R.U.T.E mechs, which followers have criticized as being overpowered since they had been launched firstly of the season. Now, a concentrating on laser has been added, giving each teammates and opponents a a lot clearer thought of the place the mech is aiming. The mechs can even spawn less frequently in sure modes.

You can learn what else has modified in Fortnite’s Battle Royale mode under, whereas the full patch notes may be discovered on Epic’s web site.

Fortnite: Battle Royale v10.10 Patch Notes

What’s New?

Retail Row

A Rift Zone has turned Mega Mall again into Retail Row, and costs have dropped considerably. These reductions come at the price of elevated hazard — bargain-crazed Fiends are spawning within the Rift Zone, and so they need the purchasing heart all to themselves.

Limited-Time Modes

World Run LTM

Team Type: Squads | Respawning: On

  • 16 Players.
  • 4 Teams.
  • The staff to gather 30 cash quickest wins.
    • In the occasion that two groups acquire the identical quantity of cash, the staff that was quicker will win.

Weapons & Items

  • Unvaulted solely within the Sword Fight Squads and Duos LTMs:
    • Infinity Blade
      • Reduced the environmental harm from 10000 to 600.
  • Increased the variety of useful resource stacks contained in Chests in Tilted Town from 1 to three.
  • B.R.U.T.E. updates:
    • Added a concentrating on laser that seems as gamers load and fireplace missiles.
      • In addition to the B.R.U.T.E.’s gunner, this laser is seen to opponents and teammates.
      • This is to assist in giving readability to all gamers on the place a gunner is aiming their rockets earlier than they’re fired.
    • Improved visible and audio suggestions throughout the self-destruct sequence.
    • B.R.U.T.E.s can now be entered instantly from glider mode.
    • Updated B.R.U.T.E. spawn logic for big staff respawn recreation modes.
      • B.R.U.T.Es will now spawn intermittently all through the match as an alternative of ready for Storm phases to finish.
    • B.R.U.T.E.s deserted within the Storm will self-destruct after 30 seconds.
    • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no participant is in both seat.
  • On Saturday, August 10, we lowered the spawn charges of the B.R.U.T.E. per Storm circle in Arena and Tournament playlists. We will proceed to watch the affect of this transformation prematurely of subsequent weekend’s Champion Series occasion.
    • Beginning of Match
      • 21.5% likelihood that between 1-Three B.R.U.T.Es will spawn
        • Previously was 100% likelihood that between 2-Four B.R.U.T.Es would spawn
    • Storm 1
      • 44% likelihood that between 1-Four B.R.U.T.Es will spawn
        • Previously was 100% likelihood that between 2-Four B.R.U.T.Es would spawn
    • Storm 2
      • 40% likelihood that between 1-2 B.R.U.T.Es will spawn
        • Previously was 100% likelihood that between 1-Three B.R.U.T.Es would spawn
    • Storm 3
      • 40% likelihood that between 1-2 B.R.U.T.Es will spawn
        • Previously was 66% likelihood that 2 B.R.U.T.Es would spawn
    • Storm 4
      • 10% likelihood that 1 B.R.U.T.E will spawn
        • Previously was 50% likelihood that 1 B.R.U.T.E would spawn
    • Storm 5
      • 3% likelihood that 1 B.R.U.T.E will spawn
        • Previously was 10% likelihood that 1 B.R.U.T.E would spawn

Bug Fixes

  • Fixed a difficulty through which opponents’ B.R.U.T.E.s would typically not be seen.
  • B.R.U.T.E.s can not be used to traverse the map quicker than meant.
  • The flip charge of B.R.U.T.E.’s turret is not framerate-dependent.

Gameplay

  • Retail Row
    • A Rift Zone has changed the Mega Mall POI with Retail Row.
      • Retail Row now spawns hordes of Fiends who cost at gamers.
        • Fiends might drop a weapon, consumable, or ammo upon being eradicated.
        • Fiends can’t go outdoors the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
    • Known concern: Destroying a Chest or ammo container by destroying the item it’s positioned on is not going to open it.
      • We plan to have this concern resolved within the v10.20 replace.

Bug Fixes

  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed a difficulty through which the Bush would reset its displayed equip timer if the participant tried to activate it a number of instances. (Players would nonetheless be capable to equip the Bush on the meant time, however the displayed timer could be incorrect.)
  • Fixed a difficulty through which Supply Drop smoke wouldn’t seem if the field was not in sight.
  • Trees not flip into totally different sorts of timber upon being broken.
    • This consists of snow-covered timber not turning into non-snow-covered timber.
  • Fixed a difficulty through which Chests would typically already be damaged or opened firstly of a match.
  • The “Welcome to Tilted Town” message not loops when gamers enter/exit Titled Town. It additionally not overlaps Storm warnings.
  • Walking over in-motion Bottle/Fancy Flip Toys not causes a digicam concern.

Events

  • Pushed a repair on August 5 to deal with an Arena matchmaking concern inflicting gamers to be matched inside a wider Hype vary than meant.
    • Because gamers at the moment are matched inside a narrower Hype vary, some gamers might expertise longer queue instances. This is to make sure higher-quality matches.



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