Overwatch: Sigma Is Now Live, As Is The New Role Queue Feature


Today’s Overwatch replace brings with it two main adjustments – a brand new playable character, and a elementary shift in how heroes are chosen earlier than a match.

The extensive patch notes for this replace introduce Sigma, who has already been accessible on the PTR for a while now. Now he is being rolled out for all gamers on PC, Xbox One and PS4. Sigma is a brand new tank, A 62-year-old astrophysicist with gravity manipulation talents. He’s capable of launch two “gravitic charges”, which might bounce from partitions and have a big space of impact, or use a kinectic grasp skill to freeze projectiles, turning them into shields. He’s additionally capable of fling obstacles round for his group’s safety, and assault enemies by hurling particles at them. His final, Gravitic Flux, lifts enemies inside vary proper up earlier than slamming them again down.

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The different main change is the brand new role queue characteristic. Role queue signifies that in Competitive Play, you may must nominate your ‘position’ earlier than discovering a sport, whether or not meaning being a tank, help, or harm character. This signifies that in each Competitive match, every group may have two heroes of every sort, and thus have a stability between help, harm and tank. Opinion has been combined on whether or not or not this method is a good suggestion; it’s going to be attention-grabbing to see how issues play out now that the replace is dwell.

Elsewhere, this patch introduces loads of adjustments, additions and tweaks. Mystery Heroes mode is again, whereby gamers are randomly reset to a distinct hero in-between every spherical, and characters have been tweaked throughout the board. Interestingly, there’s been a world 12% improve to the price of ultimates, as they’re presently “coming up too often”.

Here’s a full listing of adjustments being made to the opposite heroes of Overwatch on this patch:


  • Reload time per spherical decreased from 0.Three to 0.25 seconds.


Inspire (Passive)

  • Healing quantity elevated from 100 to 130
  • Self-healing from Inspire is now halved

Repair Pack

  • Now has Three costs
  • Healing quantity modified from 150 to 120
  • Now heals over 2 seconds as a substitute of immediately
  • If you throw a number of packs on the identical individual, the present length shall be prolonged by 2 seconds

Whip Shot

  • Out-going velocity elevated from 60 to 80
  • Retracting time decreased from 0.6 seconds to 0.3

Barrier Shield

  • Barrier well being decreased from 500 to 200

Shield Bash

  • Stun length decreased from 0.9 seconds to 0.75


  • Ultimate value elevated 10%


Call Mech

  • Pilot final value decreased by 12%



  • Quick melee now not pauses ammo reload.


Storm Arrows

  • Storm Arrows ammo decreased from 6 to five


Protective Barrier

  • Cooldown elevated from Eight seconds to 9


New Passive: “Steadfast”

  • Reduces knock again results by 30%



  • Duration on enemy gamers decreased from 6 to five seconds


  • Activation time elevated from 0.2 to 0.35 seconds



  • Now lasts an infinite length till destroyed
  • Players can destroy their Teleporter with the flexibility 2 enter
  • Cooldown now begins when Teleporter is destroyed
  • Maximum vary elevated from 25 to 30 meters
  • Teleporter is destroyed if the doorway is greater than 40 meters from the exit


Pulse Bomb

  • Damage elevated from 300 to 350

Wrecking Ball


  • Increased projectile pace from 10 to 12, inflicting the mines to unfold out extra
  • Reduced the activation time from 0.25 to 0.1 seconds

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