Red Dead Redemption 2’s PC Framerate Is Causing Unexpected Issues


Since Red Dead Redemption 2‘s launch on PC a couple of weeks in the past, Rockstar has been working diligently to enhance upon the sport’s efficiency and stability, particularly with regards to a stuttering issue affecting sure Nvidia GPUs and four- and six-core CPUs. Those who’ve managed to get it operating easily have seen one other downside, nonetheless: the passage of time is seemingly tied to your framerate.

Those who performed Dark Souls 2 on PC could also be acquainted with this particular bug. From Software’s PC port ran at 60fps in comparison with the console model’s 30fps, which brought about weapon sturdiness to degrade twice as fast. Red Dead Redemption 2 stumbles into an analogous downside if you happen to’re operating the PC model at a better framerate than the console model allowed.

Reddit consumer Jimmyoneshot found the hyperlink, and different gamers have expressed how the passage of time seems to vary relying in your framerate. Some gamers have seen that the day/night time cycle progresses a lot quicker on PC, with the time of day altering a number of instances on lengthy journeys. Others have additionally famous how climate circumstances like rain and lightning will come and go within the blink of an eye fixed.

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This turns into a big situation once you consider Arthur Morgan’s cores. Red Dead Redemption 2 retains monitor of its protagonist’s well being and health as represented by the three cores of well being, stamina, and Dead Eye. Eating an excessive amount of with out train will make Arthur acquire weight and improve his stamina consumption, whereas he’ll grow to be gaunt if you happen to do not eat sufficient, which negatively impacts his well being regeneration. Players began to note that every core appears to empty a lot quicker on PC, so Jimmyoneshot determined to carry out a couple of exams.

They created two saves originally of chapter two, locking the framerate to 30fps in a single save and leaving the opposite with their typical 100-130fps settings. They then performed a full in-game day, finishing the identical story missions whereas consuming 4 steaks on the similar level in the course of the day on each. When enjoying at a better framerate, Arthur misplaced 0.75 of his weight by the following day, in comparison with the 1.5 he gained when locked at 30fps.

Losing weight 4 instances as quick as typical is not an excellent scenario, however the bug’s latest publicity ought to hopefully result in an imminent repair on Rockstar’s half.

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