Compulsion Games is not apprehensive about shedding inventive freedom below Microsoft’s banner as a part of Xbox Game Studios. The improvement staff behind We Happy Few really asserts that the Microsoft acquisition has afforded them the possibility to extra simply deal with the studio’s future.
“That’s actually removed a lot of the focus from finding where we’re going to find the next paycheck to actually concentrating on what is it that we need to make great games,” founder and artistic director Guillaume Provost mentioned in The Cost of Joy, a documentary recounting the historical past of Compulsion Games. “I can be more forward-looking to what we actually need in order to actually succeed. And [there’s] a huge difference from having a big backer like Microsoft that’s allowing us our creative space and our creative freedom, from being an independent developer that’s starving all the time and looking for money. Build the team not just for the next game, but for the next series of games.”
“Trying to maintain creativity inside an organization like Microsoft is not as hard as people think it is,” producer Sam Abbott mentioned. “It’s really just about having a leadership group inside Microsoft that understands the value of creativity and creative games.” Community developer Naila Hadjas added, “We have been told to keep making really weird, just different things. So, on the creative standpoint, it’s just been all positive.”
Microsoft’s determination to acquire Compulsion Games as a first-party studio was one the We Happy Few builders didn’t anticipate. “I don’t think that ever crossed our mind,” Abbot mentioned. “We’re spending a lot of time figuring out, do we think that we can raise the standards of quality of the games we’re building–can we become a real first-party studio?” Hadjas thinks they’re as much as the duty, citing the staff’s historical past with Gearbox for example of Compulsion Games effectively working with a bigger studio. “Working with Gearbox prepared us to work with Microsoft in a lot of ways because we let them into our world and we learned to be very concise and precise with our feedback back and forth,” she mentioned.
With the current launch of the We All Fall Down growth, Compulsion Games has formally wrapped up We Happy Few. The sport launched to blended reviews–including ours here on GameSpot, the place Alessandro Barbosa wrote, “[We Happy Few’s] entire gameplay loop is underpinned by boring quests and long stretches of inaction. And even when it forces you to interact with its world beyond just walking to waypoints, combat, stealth, and otherwise fascinating societies fail to impose the right balance of challenge and tension.”
Despite the tough begin, Compulsion Games’ continued help for We Happy Few is commendable, and the bug fixes, updates, and DLC expansions have created a significantly better, extra cohesive expertise general. With the sport now full, Compulsion Games might be onerous at work on an upcoming Xbox first-party title–which, primarily based on the timing, is prone to launch for Microsoft’s next-gen console, Xbox Series X, which is scheduled to launch through the vacation season in 2020.
Xbox Series X – Exclusive Details On Microsoft’s Next-Gen Console
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