See How Control’s Incredible Ashtray Maze Was Created


Remedy Entertainment’s Control is a sport that stokes curiosity, upends expectations, and–at virtually each turn–inspires awe. Nowhere is that this most obvious than within the Ashtray Maze, an space of the sport that’s teased early on, however solely explorable close to the tip.

Like most issues within the Federal Bureau of Control, the place the seemingly abnormal is commonly surprisingly extraordinary, the Ashtray Maze appears to be like to be a easy set of hallways, however when it spits you again out from the place you got here, successfully denying you passage, it turns into clear that there is extra to it than only a seemingly misplaced art-deco aesthetic.

As gamers later be taught, the realm is alive with paranormal vitality. As protagonist Jesse Faden walks by way of it the setting shifts and realigns; open doorways grow to be blocked corridors, lifeless ends unfold to disclose new pathways, flooring grow to be ceilings, and ceilings grow to be partitions. The Ashtray Maze is a standout second that reminds gamers of the superb issues that video video games, and the inventive folks that make them, can achieve–and that is precisely what Audio Logs aspires to rejoice.

For Audio Logs Season 2, Control director Mikael Kasurinen dives into what Remedy Entertainment did to create the Ashtray Maze. In his personal phrases, what was executed to ship that unforgettable expertise is comparatively easy even when it appears to be like complicated. This, he says, is a testomony to the ingenuity of Remedy’s growth group and its means to give you and execute on distinctive concepts.

The Ashtray Maze looks like a magical phantasm and, like all good methods, the gamers will undoubtedly marvel the way it was achieved. In this episode of Audio Logs, Kasurinen breaks the magician’s code to offer us a behind-the-scenes have a look at the internal workings of the Ashtray Maze. He reveals off early ideas for the sequence, how Remedy challenged itself when making it, the influences behind its visible design, how music was used to raise the complete expertise, and far more.

You can watch the Control episode of Audio Logs above and you can even see it on YouTube, together with the whole thing of Season 1. The second season premiered with a deep-dive right into a key cutscene from Death Stranding, with legendary sport builders Hideo Kojima and Yoji Shinkawa guiding viewers by way of its creation.

Be positive to subscribe to GameSpot on YouTube to see extra episodes as they’re launched each Sunday. We have episodes on Persona 5 Royal and Gears 5, in addition to a number of extra surprises, on the way in which.

Control was topped one in all GameSpot’s best games of 2019 and, following its launch, we had an in-depth dialogue in regards to the sport as a complete, and what making it taught Remedy Entertainment about itself, with Kasurinen. You can learn the total Control post-release interview for extra perception into the sport and its creation.

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