FF7 Remake Side-Quests Walkthrough: Guide To All The Side-Quests And Their Rewards


Final Fantasy 7 Remake is a largely simple sport, however each as soon as in awhile, you get the chance to finish the side-quests. There are 4 chapters in whole with side-quests, every yielding distinctive rewards. Below yow will discover a roundup of each side-quest walkthrough we have created, which embody step-by-step breakdowns on how one can full them.

Chapter 3

FF7 Remake’s third chapter is your first foray into the sport’s semi-open sections the place you get to finish side-quests. None are particularly troublesome, so it is best to undoubtedly full all of them, as doing so will get you a particular story second with Tifa on the finish of the chapter.

Chadley’s Report

Chadley is your one-stop-shop for highly effective materia.

Chadley is the bizarre child standing subsequent to Wymer, who desires your assist creating new materia. He’ll provide the Assess Materia once you tackle the search; apply it to any enemies you struggle from right here on out. It’ll provide you with worthwhile tactical data, whereas finishing this quest for Chadley. Later, he’ll provide you with Battle Intel assignments with a wide range of aims to unlock further materia. For this one, return once you’ve analyzed two several types of enemies to purchase the Auto-Cure Materia at a reduced fee.

Lost Friends

Visit the little lady taking part in west of the Beginner’s Hall, who will dispatch you to seek out three lacking cats. Keep speaking to her and she or he’ll present some hits as to the place to seek out them, as properly.

The first cat is fairly simple to seek out, sitting on the porch of Seventh Heaven. From there, head east to seek out the second cat, sitting on the north aspect of the highway on the subsequent intersection.

FF7 Remake has some of the most adorable cats in games. There, we said it.
FF7 Remake has among the most endearing cats in video games. There, we mentioned it.

The third and closing cat is hidden among the many homes north of the Beginner’s Hall, simply earlier than you attain the Item Shop. You’ll see a lady with a inexperienced marker over her head standing in entrance of a pipe. Talk to her, then slip into the pipe to seek out the final cat and end the search for a Maiden’s Kiss.

Rat Problem

Talk to the Item Store proprietor, then take the trail going north that is on the west aspect of Seventh Heaven. Duck via the pipe to enter a vacant lot filled with rats. Take them out and open the chest on the east aspect of the world for three grenades.

Return to the lot and struggle the Doom Rats. They’re fairly fast, so strive utilizing Punisher mode to get counter-attacks and their melee strikes, and use magic to hit them at a distance. If you are able to do some sustained harm, you may stagger the rats, which lets you knock them out.

The Cleansing materia is essential for curing status ailments.
The Cleansing materia is crucial for curing standing illnesses.

When you come back to the Item Shop proprietor, he offers you 5 Hi-Potions. You may also purchase a Cleanse Materia for a reduced value of 300 gil. It’s a good suggestion to equip and use Cleanse when you’ll be able to, since having the materia leveled up will enable you to with a minor sidequest story level later within the sport.

On the Prowl

After you’ve got cleared the primary set of quests, return to Wymer, who will ship you to Scrap Boulevard.

Find the Wrath Hound within the furthest west space of Rust Boulevard. Be cautious of its assaults, as you’ll be able to’t interrupt them, and it will hit laborious and quick. Magic can construct up the hound’s stagger meter, so hit it with spells to attempt to push it over the road. Once you do sufficient harm, it’s going to flee. Head again to the doorway of Rust Boulevard to seek out Wymer, who opens the way in which to a brand new part of the world. You’ll discover the hound additional in, however this time, you may need to convey it down for good. You’ll be rewarded an Elixir to your hassle.

Nuisance within the Factory

Talk to the Junk Dealer within the space behind Seventh Heaven. You can entry it from the pathway going north on the west aspect of the bar. Then take the highway towards the practice station to seek out the way in which into the manufacturing unit.

As you enter the manufacturing unit’s first warehouse, destroy the Shinra crates in opposition to the northern wall, then flip left and head to the west to discover a chest close to a locked gate. It has two antidotes inside. Follow the trail north to seek out one other set of crates.

Continue to the following warehouse and kill the 4 Gorgers. Be cautious about letting them get near you–with their Feast assault, they will bounce onto your characters and lock them up to allow them to’t transfer. When that occurs, change to a different character and wail on the Gorger attacking your character till it lets go. Check the northwestern nook for Shinra crates earlier than transferring on.

Prioritize bringing Lesser Drakes down from the air. Otherwise, they'll be a nuisance to you.
Prioritize bringing Lesser Drakes down from the air. Otherwise, they will be a nuisance to you.

Keep heading north and switch left to seek out your first Lesser Drake. These creatures will hit you with highly effective Wind magic assaults if you happen to’re not cautious. Hit it with magic to convey it to the bottom so you’ll be able to wail on it; if you happen to can hit it with Wind assaults your self, you’ll be able to shortly stagger it.

Use the change to the best of the door on the south wall of this warehouse to open the massive door. Beyond it’s a chest with two sedatives inside.

Return to the south and take the trail to the west. The subsequent constructing has extra Gorgers inside. Check the northwest nook for Shinra crates. Before you allow this warehouse, use the change to the best of the massive grey door to open it and attain a Fire materia.

Keep transferring into the final warehouse to struggle two extra Lesser Drakes and end the search for a reward of 500 gil. You’ll be again right here later, so preserve the structure in thoughts.

Just Flew In From The Graveyard

After finishing Nuisance within the Factory, the Junk Dealer will notify you of one other pesky Drake that wants some killing. Head in direction of the practice station once more to discover a lady named Gwen, who’s arguing with some Shinra troopers. Hear her spiel about getting a keycard from some packing containers to get to the Drake, after which head again into the manufacturing unit space.

Use the switches to the right of the shutter doors to open them up and reveal pathways to crates--those dreaded crates.
Use the switches to the best of the shutter doorways to open them up and reveal pathways to crates–those dreaded crates.
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In the manufacturing unit, return to the place you bought the Fire materia earlier throughout Nuisance within the Factory, and it is best to discover a stack of packing containers you’ll be able to smash to the left of the gate doorway. Hit that and you will get your self the keycard you want to get face the Drake.

Continue via the tunnel to the final warehouse, the place you may discover a locked door and a management beside it. Unlock it with the keycard to face the Cerulean Drake. This model of the enemy has ice assaults, so make sure you dodge them, as they will damage whereas additionally slowing down your assaults and motion. Hack away on the drake and hit it with Wind magic to stagger it if you happen to can. Once you’ve got killed it, return to Gwen to complete the sidequest.

Chapter 8

After Chapter 8’s riveting sequence of occasions, you may discover consolation figuring out that Chapter Eight is way extra easygoing with a brand new set of side-quests to finish within the Sector 5 Undercity.

Kids On Patrol

Go to the Leaf House and communicate with Ms. Folia out entrance of the constructing. She’ll dispatch you to discover a bunch of youngsters who ought to actually be at school. Talk to her once more for some ideas as to the place the youngsters hang around.

Make your first cease close to the Item Shop within the Central District to discover a patroller hanging out in the midst of the road. From there, flip north and head up the road towards the practice station to seek out your second child. Another is standing proper in entrance of the Weapon Shop. The “concrete pipes” Ms. Folia mentions are within the southwestern nook of the map, simply south of the neighborhood heart, the place you may discover one other patroller. From there, proceed to the neighborhood heart to seek out the final patrol child standing out entrance.

The kids have a job for you once you've talked to everyone while they're on patrol. Your reward for completing it is Cloud's Nail Bat weapon.
The youngsters have a job for you as soon as you’ve got talked to everybody whereas they’re on patrol. Your reward for finishing it’s Cloud’s Nail Bat weapon.

Return to the Leaf House and the youngsters will ship you to their hideout to cope with a monster they name “the Toad King.” This is definitely a troublesome, particular model of the Hedgehog Pie enemies you’ve got been dealing with all via this part, and preventing it’s sort of a ache. Battle your manner via the world behind the youngsters’ hideout to achieve the Hedgehog Pie King, which shall be backed up by two common Hedgehog Pies.

The battle with the Hedgehog Pie King is that it is always buffing the opposite two Hedgehog Pies, which makes it powerful to kill them so as to focus in your actual goal. With the King’s buffs, they will fling powerful magic assaults at you want Fira, whereas additionally executing an annoying assault known as Bounce that may preserve one in every of your characters from transferring. Your plan right here ought to be to run from the common Pies to keep away from their bounce assaults, whereas charging up ATB to hit the King with Ice spells, which it is weak in opposition to. Ice and bodily assaults will strain the King, which can knock him off his buff sport, supplying you with time to then refocus and kill one or each of the Hedgehog Pies with Ice spells and melee assaults. The King has plenty of well being, so you may need to do away with his minions, that are the true threats within the struggle; do not overcommit to attempting to convey down the king whereas getting blasted by his buddies.

Don’t be afraid to modify to Aerith and let Cloud handle himself. Her therapeutic capabilities are very useful right here in protecting the staff in preventing form, and your main focus right here shall be magic to maintain the King off-balance. Once the 2 Pies are lifeless, mopping up the King will not be an issue.

When you are executed, you may unlock a brand new quest within the hideout, known as “A Verified Hero.” You’ll additionally obtain a brand new weapon for Cloud, the Nail Bat.

Weapons On A Rampage

Head north of the hideout to discover a man speaking about some Shinra “floating eyeballs” which might be rampaging round city. You’ll have to search out 5 of them within the Nuts ‘n Bolts HIlls space that you just got here via after saving Aerith on the church. Equip some Wind materia and head out.

The first group of three enemies–Monodrive Mark IIs, they’re called–are within the north finish of the world, within the Scrapyard Back Alley part. Head towards the practice station and take the trail north simply earlier than you hit it to discover a lifeless finish space with the primary group.

The first group of Shinra floating eyes is way up at the north end of the Sector 5 map.
The first group of Shinra floating eyes is manner up on the north finish of the Sector 5 map.

Monodrive Mark IIs are weak in opposition to Wind magic, however there is a caveat to coping with them: they use limitations that make them resistant to particular sorts of assaults, which might make them fairly formidable. If their barrier is a white shell, change to Aerith and lay into them along with her common magic assaults, or hit them with Wind spells. If they hearth up a inexperienced barrier that appears extra like electrons flying round an atom, change over to Cloud and hit them with bodily melee strikes.

Watch out for the assaults that ship the Moondrives burrowing underneath the bottom or taking pictures via the air like flying drills; preserve your guard up and give attention to one enemy first to knock it out. With just a few rounds of magic spells and a few of Cloud’s melee assaults, it is best to have the ability to stagger and kill it, then repeat the method for the opposite two. The neatest thing you are able to do is strive to not over-commit on melee assaults, although, because the Monodrives will hit you fairly laborious and may interrupt your spells if you happen to’re not paying shut consideration. When you are executed, sneak out into the practice station and use the blue bench there to heal your self up.

The final two Monodrive Mark IIs are again on the trail you took to bypass the locked gate once you first got here via right here. Head north on the trail from the locked gate into the Twilight Valley space; you may discover the final two enemies fairly shortly alongside the trail.

Upon getting back from the battle, you may be rewarded with a pair of Protective Boots.

Look for the second group along the path you used to bypass the locked gate when you first made your way to the Sector 5 undercity.
Look for the second group alongside the trail you used to bypass the locked gate once you first made your solution to the Sector 5 undercity.

Verified Hero

Drop again by the hideout after the “Kids on Patrol” quest to strive the youngsters’ sport, Whack-a-Box. Play one spherical of Whack-a-Box to complete the search.

Whack-a-Box is fairly easy–you simply melee via a bunch of packing containers with totally different scores marked on every. The catch is that the packing containers’ sturdiness is equal to the rating you get for destroying them, so you may want to think twice about what strikes you employ to take the massive packing containers out and maximize your effectivity. You’ll have entry to Braver, which is okay for hitting the massive 1,500-point packing containers, plus the transfer related to no matter weapon you are utilizing. We discovered plenty of success with Triple Slash, and so advocate the Iron Blade. Use Triple Slash on the 1,500 packing containers to clear them in two assaults; this transfer is particularly good once you’ve obtained two 1,500s collectively, as you’ll be able to destroy each on the identical time.

Playing Whack-A-Box will get you some respectable prizes, together with a Spectral Cogwheel accent. You additionally get a Moogle Medal each time you play a spherical, which you’ll be able to simply farm to purchase out every thing Moggie has on supply.

The Angel of the Slums

Speak to Damon, the reporter, close to the neighborhood heart to kick issues off, then meet Mireille contained in the neighborhood heart for more information.

Return to Nuts ‘n’ Bolts Hill and head manner as much as the northeast nook to seek out Lookout Point. Bring Lightning materia; once you get there, you may struggle a large model of the Smogger enemy known as the Chromogger. This factor is harmful if it will get in shut, because it’ll hit you for large harm with its big wrecking ball arm, whereas additionally spraying you down with gasses that harm and trigger standing results resembling Silence. But it is simply prevented, too, particularly if you happen to preserve your characters on reverse sides of the sector from each other.

Lookout Point is in the northeast corner of Sector 5.
Lookout Point is within the northeast nook of Sector 5.

Switch to Aerith and go nuts with spells; Lightning does elevated harm and can drive up the strain meter, particularly once you unleash some on its wrecking ball arm, whereas Cloud can use his bodily assaults. The AI will do a reasonably good job of protecting Cloud out of an excessive amount of hassle, leaving you free to run up Aerith’s ATB bars for added spells and therapeutic skills. It’ll take a bit, however simply preserve taking part in keep-away with the Chromogger whereas hitting it with spells till it finally goes down.

Return to Damon for your reward of two,000 gil.

Paying Respects

After finishing the “Weapons on a Rampage” quest, cease by the Weapons Shop and discuss to the previous man out entrance. He’ll ship you to the graveyard to kill some monsters, however you may have to buy the Graveyard Key from the Moogle Emporium within the Kids’ Hideout to get via the gate.

Head north out of city towards the Nuts ‘n’ Bolts Hills. When the trail forks, head to the best to seek out the cemetery on a small path off to the east. Here, you may struggle three Venomantises, which could provide you with a run to your cash if you happen to’re not diligent. Make certain you’ve robust Ice materia geared up for this one.

You'll need the Graveyard Key from the Moogle Emporium to open this gate.
You’ll want the Graveyard Key from the Moogle Emporium to open this gate.

Venomantises like to make use of ranged strikes to place you to sleep, then huge melee strikes for devastating harm. Watch out for his or her Torpid Strike assaults, which shoot a fuel bomb at your characters that instantly put them to sleep, leaving them open to assault for a very long time. You’ll need to use Cloud’s Punisher mode and guards for fast counter-attacks, however be careful for Leaping Strike–you actually need to dodge away from that one.

Pick a Venomantis and have Aerith use Blizzard or Blizzara as a lot as she will be able to, whereas additionally therapeutic herself and Cloud. Ice magic kicks up the Venomantises’ strain meter shortly, which may help sluggish them up and preserve them from attacking you. While Aerith concentrates on Ice, use Cloud to get in shut with Punisher assaults and counter-attacks, however make sure you carry on the transfer so you aren’t getting overwhelmed. If you’ll be able to stagger a Venomantis, you may seemingly have the ability to take it out, or at the least harm it considerably and end it in a second spherical.

Repeat this course of for the opposite two, however once more, attempt to preserve your situational consciousness as much as keep away from getting put to sleep, and dodge clear once you see Torpid Strikes coming your manner. If you’ll be able to preserve from getting overwhelmed, the Ice magic ought to do the trick till you’ll be able to kill all three enemies.

You’ll get a Studded Bracer armor to your efforts once you end the mission.

Chapter 9

Chapter 9 is especially notable as a result of it features a branching pathway between two units of side-quests which might be broadly both aligned with Chocobo Sam or with Madam M–two of Don Corneo’s closest confidants.

The set of side-quests you get to finish are decided by the selections you make throughout three pivotal moments. The first is your encounter with Johnny after seeing him dash previous you as you are heading in direction of Don Corneo’s mansion, the second is the coin toss with Chocobo Sam, and the third is the therapeutic massage course you select at Madam M’s.

To get the Chocobo Sam quests (“The Party Never Stops” and “Dynamite Bodies”), agree with Johnny on the Honeybee Inn, select heads or tails on the coin toss, and select the “poor man’s” possibility for 100 gil at Madam M’s.

To get Madam M’s side-quests (“Price of Thievery” and the “Shears’ Counterattack”) disagree with Johnny on the Honey Bee Inn (or do not comply with him there), select to not play on the coin toss, and select the “luxury” possibility for 3,000 gil at Madam M’s.

If you combine and match your responses, the side-quests you obtain shall be primarily based on whichever set of solutions you favored most. So disagreeing with Johnny, however calling the coin toss and selecting the poor man’s therapeutic massage will nonetheless get you Chocobo Sam’s quests.

Other objects might also issue into which set of quests you get, however primarily based on our experiences, it is nonetheless laborious to say how a lot. Talking with Johnny’s dad within the inn and out of doors Corneo’s Colosseum appear to rely towards Chocobo Sam’s quests. How you describe Tifa additionally might affect the choice; saying Tifa is in nice form appears to rely for Chocobo Sam, whereas saying Tifa is a superb bookkeeper appears to rely for Madam M, with the “great fighter” possibility being impartial. In normal, plainly if you wish to entry the Madam M set of quests, it is best to aspect in opposition to Chocobo Sam and customarily decide choices respectful of ladies.

On your first playthrough, you’ll be able to solely expertise one of many two units. If you are wanting to expertise the opposite pair, you may have to replay Chapter 9 utilizing the Chapter Select menu that turns into accessible when you end the sport. Regardless, each units are required to finish the “Best in the Business” Trophy.

Burning Thighs

Burning Thighs is a side-quest you get no matter which set of path you bought locked into. Head to the gymnasium on the south aspect of Wall Market, close to the weapon store, to have interaction in a squat minigame. It’s fairly simple, and also you solely have to beat the primary competitor to finish the search for three mega-potions. If you stick round and problem the opposite two, you’ll be able to earn a Luck Up materia and a Champion Belt accent (plus the “Sultan of Squat” Trophy).

Agree with Johnny at the Honeybee Inn, choose heads or tails at the coin toss, and choose the
Agree with Johnny on the Honeybee Inn, select heads or tails on the coin toss, and select the “poor man’s” possibility for 100 gil at Madam M’s.

The Party Never Stops (Chocobo Sam Route)

Just north of the gymnasium on the identical aspect of the road is the clothes store. Talk to the proprietor, who will dispatch you to go discover his father on the bar throughout from the gymnasium. You largely simply have to comply with Johnny round Wall Market, speaking to folks. Your efficiency shall be primarily based on the standard of your materia: Assess, elemental materias like Fire and Ice, and Cleanse. If you’ve got leveled them up, you may earn Moogle Medals at every step.

The Materia Shop proprietor will ship you to the Inn to make use of a merchandising machine, the place your Assess materia shall be examined. After that, drop by the restaurant and assist the proprietor with no matter your finest elemental materia is. Finally, the Item Shop proprietor will ship you to ship medication; relying on the extent of your Cleanse materia, you may ship extra medication for extra rewards. Check the toilet at Drunkard’s to your first supply to get a sedative. The second goes to the alley behind the gymnasium, accessible from the northwest aspect of the map, and offers you a celeris. The third is for the slim alley simply north and east of the Item Shop, which can earn you a pack of three Big Bombers. After you are executed with the drugs, the Item Shop proprietor provides you with the “Inspiration” to convey again to the dressmaker and full the search for a Turbo Ether.

A Dynamite Body (Chocobo Sam Route)

After talking with Sam, go to the Colosseum for extra fights. If you’ll be able to, mix a Fire and Elemental materia in your armor to present your self further safety. You’ll struggle two Bomb enemies, which haven’t any main weaknesses, however are robust in opposition to Fire assaults. How you struggle these guys is the important thing, though–you’ll need to catch them with assaults whereas they’re in the midst of doing assaults of their very own, just like the Flamethrower or Fireball, to lift their stagger meters. The finest manner to do that is to remain out of vary, flinging Blizzara spells on the Bombs after they blow hearth your manner.

Avoid hitting the Bombs after they do the Inflame transfer, as a result of that’ll trigger them to develop in dimension, making their assaults stronger and increasing their vary. Do your finest to stay away from the Bombs and preserve pushing their stagger meters up till you’ll be able to shut the hole and take one out with Punisher assaults and ATB skills. At that time, ending off the opposite ought to be fairly easy. You’ll get an Arcane Scepter weapon for Aerith to your hassle.

Disagree with Johnny at the Honey Bee Inn (or don't follow him there), choose not to play at the coin toss, and choose the
Disagree with Johnny on the Honey Bee Inn (or do not comply with him there), select to not play on the coin toss, and select the “luxury” possibility for 3,000 gil at Madam M’s.

The Price of Thievery (Madam M Route)

Head simply exterior of Wall Market and discuss to Mirielle. Return to Evergreen Park and enter the Collapsed Highway once more, the place you may discover Beck’s Badasses. This time, they have a giant Grungy Bandit backing them up, who will prefer to cost at you and decide you up. He’s sluggish and weak to fireside, nonetheless, so simply keep away from him and hit him with magic assaults or Punisher strikes till you place him down. You’ll receive a Turbo Ether and a Real Calling Card upon completion.

Shears’ Counterattack (Madam M Route)

Once you end each “The Price of Thievery” and “Burning Thighs,” head to Madam M’s to get a brand new problem within the Colosseum. You’ll face the Jury-Rigged Cutter within the battle. It’s a robust however sluggish opponent, and at this level, you may have fought via a bunch of Sweepers and Cutters–deal with this one the identical manner, with Lightning magic and Punisher melee strikes. Keep away from its assaults by dodging and also you should not have a lot challenge. Upon completion, you may be rewarded an Arcane Scepter weapon for Aerith.

Chapter 14

Once you get to Chapter 14, you achieve entry to a brand new set of side-quests unfold throughout each the Sector 5 Undercity and the Wall Market; yow will discover 5 new side-quests quests within the former and 4 new side-quests within the latter. It’s price noting that lots of the actions you’ve got taken up till this level culminate throughout this chapter. It’s lots to enter, so for a full clarification of what adjustments, check out our Chapter 14 resolutions guide.

Missing Children

Location: Sector 5 Undercity

Talk to Ms. Folia exterior of the Kids’ Hideout. She’ll dispatch you to seek out the patrolling youngsters once more. Head north towards Nut ‘n’ Bolts Hills and take the best path towards Lookout Point, going northeast. As you go, you may see some purple smoke cross the trail, pointing you towards the cemetery.

The two Phantoms you fight in the cemetery like to become invisible, then attack you from behind. Use Punisher counters for their melee attacks, but dodge clear of Frozen Claw.
The two Phantoms you struggle within the cemetery prefer to develop into invisible, then assault you from behind. Use Punisher counters for his or her melee assaults, however dodge away from Frozen Claw.

You’ll have a mini-boss struggle dealing with you within the cemetery in opposition to two Phantom monsters. These guys are weak in opposition to Fire magic, however they seem to be a huge ache typically. The Phantoms prefer to disappear as you assault them, then seem behind you for large assaults like Frozen Claw. Try to hit them with Fire spells whereas they’re attacking your teammates to interrupt them and push up their stagger gauges. When they use their Drain Essence assault, keep properly back–anyone caught within the vortex will lose a ton of well being, whereas additionally therapeutic the Phantoms.

Focus on one Phantom and hit it as laborious as you’ll be able to at any time when it seems, and use Punisher mode counter-attacks when the ghosts disappear and assault you. Keep up the strain till you are taking them each out. Your reward for ending the search is a Time Materia.

Location: Sector 5 Undercity

Head north towards the practice station out of the Sector 5 Center District to run into one in every of Chocobo Sam’s Stablehands, who will ship you out to search for some unfastened chocobos. That’ll open up quick journey all through the slums with Sam’s Delivery Service, so you may get round extra shortly. It’ll be helpful to take action, because the chocobos are fairly far-off from one another.

Keep going north into the Nuts ‘n’ Bolts Hills and search for the chocobo on the north finish of the world, on the path the place you’ll be able to head east towards Lookout Point. When you discover the chocobo, you may need to struggle a Rust Drake. Skip out on hitting this issues with spells at first, because it’ll take up the magical power so long as it is surrounded in that bizarre darkness. Instead, pummel it with ranged assaults as finest you’ll be able to till it casts Gravity. When that occurs, get in shut with melee strikes and do as a lot harm as you’ll be able to to dispel the darkness. That’ll open up the creature to magic assaults, so preserve hitting it till it staggers and end it off.

You're hunting three chocobos scattered around Sector 5, but to rescue two of them, you'll have to fight tough enemies.
You’re looking three chocobos scattered round Sector 5, however to rescue two of them, you may need to struggle powerful enemies.

Find your second chocobo exterior of Sector 5, previous the practice station to the west. Take the Sanctuary Way path towards the church and you will find the chocobo about midway.

The closing chocobo is positioned within the Collapsed Expressway. You’ll have to go in fairly deep to seek out it, however you’ll be able to’t miss it if you happen to begin on the shortcut path on the highway between Sector 5 and Sector 6. When you get to it, you may have to struggle three Trypapoplis monsters. These guys are extremely immune to each magic and spells. Watch out for his or her Screech assault, which can stun anybody caught in it; when one makes use of it, all three will give attention to the surprised character and use Aeroga spells on them. When that occurs, shortly run to every of the Trypapoplises and beat them all the way down to interrupt them and cancel the spell–an ATB skill will often do the trick.

When the Trypapolises use Dance, hitting them causes them to clone themselves. The clones are fairly a bit weaker and you may kill them quick, and that appears to extend the harm you may do to the originals for a bit. But a sustained beatdown with skills like Tifa’s Chi Trap will drive up their stagger gauges–they will not keep staggered for lengthy, however you’ll be able to frequently pummel them with out them getting away, which is nearly pretty much as good. This generally is a prolonged struggle, however it is best to have the ability to win out when you begin separating and killing off the monsters.

Finishing the search will get you the Sam’s Lifetime Pass key merchandise, which helps you to take chocobo rides free of charge from Sam’s Delivery Service, making quick journey lots simpler.

Secret Medicine

Location: Sector 5 Undercity

Talk to the physician throughout from the neighborhood heart, who will ship you to seek out herbs to make medication. You want three objects, however the first is simple: drop by the Moogle Emporium within the Kids’ Hideout to buy the Moogle Mortar.

Your second ingredient is positioned within the church the place Cloud and Aerith first met. Head to the practice station north and west of the Sector 5 Central District, then comply with the trail north to the church. Grab the herb rising there on the bottom.

The three items you need for the medicine quest can be found in the Kids' Hideout, Aerith's Church, and the Shinra Underground Test Site.
The three objects you want for the drugs quest might be discovered within the Kids’ Hideout, Aerith’s Church, and the Shinra Underground Test Site.

Finally, head to Evergreen Park and discuss to Wymer to get the Subterranean Menace quest, which can take you to the underground lab. There, you may need to struggle the Behemoth Type zero miniboss. Defeat it and return to the physician to get Teluric Scriptures Vol. III as a reward.

Corneo’s Secret Stash

Location: Sector 5 Undercity

Find Damon the reporter north of the Center District of Sector 5, the place the trail splits in Nuts ‘n’ Bolts Hills. Afterward, go northeast up the trail towards Lookout Point. Talk to Mirielle, then decide up the Corneo’s Vault Note key merchandise on the bottom behind her.

Find Kyrie within the church the place Cloud met Aerith. You’ll need to decide up the Tomboy Bandit quest from Johnny on the Sector 5 Train Station alongside the way in which, since these two quests dovetail a bit. After speaking to Kyrie, you may have to go to Wall Market’s coliseum to cope with the Shinra goons who’ve been bothering her.

Once you’ve the important thing, head to the Collapsed Expressway to open your first stash–it’s simply inside the doorway, to the north, and provides you with two Moogle Medals and the Diamond Tiara Key Item.

Look just inside the entrance of the Collapsed Expressway to find the first stash.
Look simply inside the doorway of the Collapsed Expressway to seek out the primary stash.

The second stash is in Steel Mountain, north of the Sector 5 Undercity. Head east from the Sector 5 Train Station to achieve it simply, as you method Lookout Point. It incorporates a Prayer Materia, a Circlet accent, and a Ruby Tiara key merchandise, amongst different things–including a complete bunch of Moogle Medals.

The second Corneo Stash is located just short of Lookout Point in Steel Mountain.
The second Corneo Stash is positioned simply in need of Lookout Point in Steel Mountain.

To get to the final stash, it’s a must to re-enter the Sewers. You’ll try this once you go to Don Corneo’s mansion as a part of the primary quest. The stash itself is within the Former Disposal Area within the Old Trunk Line – Control Section. Work your manner via the sewers till you defeat the Mischievous Shoat miniboss; after that, Leslie will lead you to a ladder with a change beside it. Throw the change, then return to the Former Disposal Area and enter the stash, which has now been drained.

Find Corneo's sewer stash in the Former Disposal Area near the Old Trunk Line.
Find Corneo’s sewer stash within the Former Disposal Area close to the Old Trunk Line.

Inside the ultimate stash, you may struggle the Sahagin Prince, together with two extra Sahagins. The Prince is more durable than his buddies, utilizing counter-attacks along with the Jump and Harpoon assaults of his mates, however he is obtained the identical weak point: Fire. Use your strongest Fire spells to shortly stagger and put down the 2 Sahagins backing up the Prince, then focus up on it. Watch for him to enter his counterattack mode, then hit him with Fire to drive up his stagger gauge. The largest risk on this struggle is the Sahagins’ skill to show your staff into frogs, however use maiden’s kiss objects if issues get dangerous to convey them again. The key’s to make use of Fire typically and shortly to attempt to take out the Sahagins earlier than they’ll zap you with too many standing results.

When you are executed, end the Sewers major quest with Leslie. Before you head topside, discuss to Marle in Evergreen Park. You’ll get the Art of Swordplay Vol. III manuscript for Cloud once you’re executed. You must also discover a letter on the bottom within the Urban Development District close to Don Corneo’s mansion in your solution to go away for the plate above, which can unlock the “Divine Gratitude” Trophy.

Tomboy Bandit

Location: Sector 5 Undercity

Head to the Sector 5 Train Station and you will run into Johnny once more, who will inform you he was mugged. His description seems like Kyrie, the girl Mirielle additionally instructed you to search for within the Corneo’s Secret Stash quest.

Continue west and north as much as the church the place Cloud met Aerith. Talk to Kyrie on the church and she or he’ll ship you to Wall Market’s Coliseum.

You'll find Kyrie in Aerith's church, but she won't help you out until you go to Corneo's Colosseum.
You’ll discover Kyrie in Aerith’s church, however she will not enable you to out till you go to Corneo’s Colosseum.

In the Coliseum, you may face the Beastmaster once more, however with a brand new enemy working with him: the Hellhound. The Beastmaster is simple sufficient to deal with–hit him with melee strikes and Fire spells to knock him out very quickly. The Hellhound is a more durable buyer, however when you have the best spells helpful, you may make faster work of it.

The Hellhound is a two-headed monster, and either side of its character has a flame that helps it generate highly effective fire-based assaults. Extinguishing one or each of these flames with magic spells drives up its stagger meter in a rush. You can use Ice spells to extinguish the Hellhound’s crimson flame, or Cure spells to extinguish its purple flame. Either set of spells will knock the Hellhound down so you’ll be able to shut the hole to do extra melee harm. Keep up a barrage of magic and melee and it is best to take the beast out with little problem.

Return to Kyrie to get the important thing to Don Corneo’s Stash Key and Johnny’s Wallet. Return to the Sector 5 Train Station to return the pockets to Johnny.

The Power of Music

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Location: Wall Market

Stop by the jukebox, accessible within the park on the east aspect of the inn. Betty, the lady there, will ask you to seek out music discs to cheer up the locals.

First, head to the Inn on the entrance to Wall Market, on the south aspect of the primary sq., and discuss to the person within the foyer to select up the Good Night, Until Tomorrow Music Disc. You’ll discover the second within the Coliseum; discuss to the memento vendor there to snag the Fight On Music Disc. Finally, undergo the passageway left of the doorway to the Honeybee Inn to seek out the Stand Up Music Disc.

Return to the jukebox and play every of the songs to finish the search. You’ll get the Sharpshooters Companion Vol. III as a reward.

Wavering Heart

Pull-ups works the same as Squats, except your button prompts will be in random order, and it’s significantly more difficult. Good luck!
Pull-ups works the identical as Squats, besides your button prompts shall be in random order, and it’s considerably harder. Good luck!

Location: Wall Market

Drop by the gymnasium to seek out Andrea there and a brand new Pullups minigame you’ll be able to participate in. This time, Tifa can participate within the problem. Similar to the squat minigame, it is fairly simple: beat Andrea to finish the search. You can then preserve on the minigame by difficult the opposite people within the gymnasium to earn your self some further rewards.

Malicious Goons

This thing's attacks are deadly, knocking out your characters in one hit, but it's slow and deliberate.
This factor’s assaults are lethal, knocking out your characters in a single hit, nevertheless it’s sluggish and deliberate.

Location: Wall Market

Drop by Madam M’s parlour on the north finish of Wall Market and she or he’ll recommend Corneo is sending males to Aerith’s home. Return to the Sector 5 Undercity and head to Aerith’s. You’ll discover the blokes within the vacant lot simply in need of her home, previous the Leaf House.

You will not struggle the goons themselves, however quite, a Tonberry. This factor’s assaults are lethal, knocking out your characters in a single hit, nevertheless it’s sluggish and deliberate. The trick is to assault it from behind, and preserve your distance when it is coming for you. Its Chef’s Knife melee assault will take you out in a single hit, however if you happen to can dodge the Tonberry’s assaults, you’ll be able to lay down plenty of punishment and drive up its stagger meter. If you forged spells or use Barret’s ranged assaults, make them those that do not have lengthy animations–stand nonetheless too lengthy and the Tonberry will hit you with one other one-hit kill assault, this one long-range, so attempt to dodge it.

As the Tonberry’s well being drops, it’s going to begin utilizing an assault that freezes all of your characters with Stop, which can open them as much as killing blows. Keep your distance as a lot as you’ll be able to to keep away from it, and use Phoenix Downs to maintain your staff on their toes till the Tonberry ultimately goes down.

Subterranean Menace

Your goal in bringing down the Behemoth is to cripple first one half of its body, then the other.
Your purpose in bringing down the Behemoth is to cripple first one half of its physique, then the opposite.

Location: Wall Market

Go to Evergreen Park and discuss to Wymer, who will ask you to clear the monsters out of the underground lab you beforehand visited. You’ll additionally have to enter the lab to retrieve the final merchandise you want for the Secret Medicine quest, which is the Behemoth’s Horn.

Crawl down via the underground passage in Evergreen Park to achieve the lab. You’ll have to struggle your manner via it to get to the Behemoth Type zero boss on the far finish. There are some powerful fights in right here, together with a Wrath Hound just like the one you handled in a sidequest again in Episode 3, however nothing you have not confronted earlier than.

The Behemoth is a distinct query. This big monster is highly effective, harmful, and fast. Make certain you are absolutely healed earlier than you slip via the door marked with the Shinra warning tape to struggle it. First and foremost, attempt to steer clear of the beast’s head; it’s going to swipe at you with its claws, slam the bottom to stagger your characters, and thrash them with its horns for large harm. You additionally typically need to attempt to stay away from it after you get in shut for melee hits, because the Behemoth will often spin in circles to slam all people who’s close by.

Your purpose in bringing down the Behemoth is to cripple first one half of its physique, then the opposite. A great way to do that is to take over management of Barret, so you’ll be able to focus hearth on both its Upper Body or Lower Body with a wide range of assaults, whereas staying out of hurt’s manner. Anything you throw on the Behemoth will work, though except you place plenty of punishment on the Behemoth’s horns, keep away from spells–magic will set off counterattacks till the horns are destroyed.

It’s going to take plenty of harm to cripple one in every of its physique elements, however once you do handle it, shortly focus up on the opposite physique half and lay down as a lot harm as you’ll be able to, as fast as you’ll be able to. Be cautious, as a result of the Behemoth will nonetheless be able to attacking you, even when it may’t get away from you. If you’ll be able to cripple either side, you’ll be able to stagger it for some huge harm.

Repeat the method till the job is completed; it’s going to take some time, however if you happen to carry on prime of therapeutic spells, try to be okay. Use your finest assaults however execute both with vary or hit-and-run techniques to reduce the harm you are taking.

When you end, return to Wymer in Evergreen Park to get your reward, the Sharpshooter’s Companion Vol. III.

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