You might need guessed that “The Belly of the Beast,” the title of Final Fantasy Remake‘s Chapter 16, refers to taking the combat to Shinra. As you head to Midgar’s Sector 0, you will face some of the hardest challenges you’ve got seen to this point in the recreation. There are additionally fairly a number of diversions and some secrets and techniques to seek out. We’ve acquired every little thing you want in our walkthrough under, from a top level view of every little thing you will discover, to methods for defeating no matter Shinra throws at you.
- Chapter 1: The Destruction of Reactor 1
- Chapter 2: Fateful Encounters
- Chapter 3: Home Sweet Slum
- Chapter 4: Mad Dash
- Chapter 5: Dogged Pursuit
- Chapter 6: Light The Way
- Chapter 7: A Trap Is Sprung
- Chapter 8: Budding Bodyguard
- Chapter 9: The Town That Never Sleeps
- Chapter 10: Rough Waters
- Chapter 11: Haunted
- Chapter 12: Fight For Survival
- Chapter 13: A Broken World
- Chapter 14: In Search Of Hope
- Chapter 15: The Day Midgar Stood Still
Chapter 16 Walkthrough: The Belly Of The Beast
Head into the Shinra constructing. You’ll first meet resistance in the parking storage. Most of the fights will not be too robust, however as you press ahead, you will ultimately face three Elite Riot Troopers, three Guard Dogs, and two 3-C SOLDIERS all at the similar time. It’s a tricky battle; shortly attempt to use Fire spells on the Riot Troopers to knock some or all of them out quick. Switch Cloud to Punisher and give attention to the Guard Dogs, utilizing your counter to knock them again; you will wish to do the similar with the SOLDIERS. Hit the canine with Ice spells to do excessive injury and attempt to get rid of them as shortly as you’ll be able to, as a result of they’re extremely cell and really irritating. With every little thing else destroyed, you ought to be free to combat the SOLDIERS slowly and intentionally with magic, blocks, and counter-attacks.
Before heading out of the storage, test the west nook for a chest that accommodates two mega-potions. When you attain the large foyer, test the southwest nook for the room for one other chest with a Moogle Medal inside.
After you turn to Tifa, test the east aspect of the room, in a slim hall, to seek out a chest with 1,000 gil inside. To get again as much as the lights, climb up on the hood of one of the automobiles and use the black stone blocks as stepping stones. When you get to the ladder with the purple toolbox beside it, search for a immediate that can allow you to journey hand-over-hand to the west to succeed in a purple chest. It accommodates the Purple Pain weapon for Tifa.
Once Tifa will get the keycard, head again upstairs and to the east to open the Exhibition Hall. There’s a chest towards the north wall that accommodates an Iron Maiden armor.
You now have the choice of both taking the elevator in the north finish of the room, or the stairs at the west finish. The stairs take for much longer, however they’re safer; with the elevator, you will combat minor battles at the 10th and 20th flooring. Both choices gives you barely totally different story moments with the characters, although, and are value testing.
Make your manner up by the subsequent few flooring till you get to Floor 62. Run round the large spherical walkway in Corporate Archives to seek out a chest with 3,000 gil inside. Talk to Hart earlier than you permit; give him the 10,000 gil he requests and you will get the EKG Cannon weapon for Barret in trade. Then head as much as the 63rd Floor.
On the 63rd Floor, you’ll be able to go to the Item Shop to purchase new armors. Check the far jap edge of the space up the rounded staircase to discover a jukebox containing the Scarlet’s Theme Music Disc–which needs to be your final one, unlocking the “Disc Jockey” Trophy. Head to the Combat Simulator while you’re able to advance–you’ll need to combat two Cutters collectively, so convey Thunder Materia and prepare to throw down with some spells.
Once you clear the Combat Simulator, Chadley will present up and you’ll full extra Battle Intel submissions with him, or buy materia. You also can entry the Combat Simulator once more and battle by further rounds to earn new rewards. When you are completed then take the escalators to the 64th Floor.
Intel-gathering on the 64th Floor will take you into the air vents above the convention rooms. The path is not very complex–you’ll need the first left, ignoring the proper path, which is a dead-end. At the subsequent fork, flip left to seek out an HP Up Materia. Double-back and take the proper path to succeed in your goal.
As you observe Hojo, you will subsequent come to a break room with a merchandising machine and bench. The two chests right here comprise two antidotes and two celerises. As you undergo the room with all the specimen tubes, test the south aspect for a chest with a treatment inside.
Boss Fight: Specimen HO512
Specimen HO512 is considerably just like the Failed Experiment boss you fought in the Shinra Test Site, largely counting on smaller minion enemies to mess with you whereas it closes in to deal large injury. The boss particularly likes a transfer referred to as Rake, with which it closes the hole on one of your characters by dashing throughout the room, then follows up with large melee strikes. It’s someplace between very troublesome and inconceivable to dodge the assault, so guard towards the assault every time attainable and use Punisher mode to strike again when it hits you.
As you combat the boss, it’s going to spew out little HO512 monsters to harass and irritate you. Barret’s Maximum Fury is sweet for thinning them out, as is Triple Strike, however be sure to carry on prime of eliminating them. Meanwhile, keep away from the Noxious Expulsion assault, which might poison you, by conserving your distance from the boss while you’re not actively going after it. If the boss snatches one of your workforce, hit it with some large assaults to make it let go earlier than it slams your character to the floor.
Your major focus needs to be the large Left Claw goal. Crippling it’ll open the boss as much as rather a lot of injury. Stick with primarily bodily assaults; HO512 would not have any magical weaknesses, so whereas you should utilize spells if you happen to like there is not any particular profit to doing so except that you must preserve your distance.
After you do some injury, HO512 will suck up mako from a close-by tank, energizing it and producing a brand new, extra harmful batch of minion enemies. You nonetheless wish to largely wish to prioritize eliminating the little guys first, as their Spinner assault can get actually irritating while you’re making an attempt to take care of the boss. Try to remain clear of the boss’s new Mako Expulsion assault by giving it a large berth; after HO512 makes use of it, you must have an opportunity to shut the hole and do some injury. Continue to give attention to the Left Claw, which HO512 will regrow periodically after it sucks up mako.
If you see the boss go for the mako tank in the center of the battle, drop what you are doing and go after it. Hit it together with your strongest assaults, together with Punisher mode, to interrupt it; that’ll go away it pressured so you’ll be able to drive up its stagger meter and do rather a lot of injury. The similar is true if you happen to occur to lop off the Left Claw.
HO512 will enter a 3rd part earlier than the finish, producing much more harmful minions–now they’re going to explode and attempt to take you with them. If you see them readying a transfer referred to as Apoptosis, steer clear. The similar is true of the boss’s improved Mako Expulsion assault, which he’ll now fireplace in a stream like a hose in a single path, however with much more injury.
Though the boss has some large space assaults, it largely will come after you at pretty shut vary, so do your finest to keep away from it and preserve your workforce wholesome. Attack it when it is susceptible because it goes for the mako tanks and use counter-attacks to minimize the effectiveness of its strikes. Your workforce’s Focused potential assaults will assist push up its stagger meter, however you must have the ability to take it down as long as you hit it when it is susceptible and preserve from getting surrounded.
Before you permit by way of the elevator, heal up at the close by bench. The subsequent room could have a combat with Shinra safety forces you’ve got seen earlier than, adopted by a brand new unit referred to as the Armored Shock Trooper. These guys are immune to bodily assaults, however weak to Thunder magic. Stay again while you see them activate their Eject attacks–it means the armor goes to blow up, abandoning an Enhanced Shock Trooper. These agile troopers are a ache to combat, so hit them with Fire to take care of them shortly. Punisher counters work effectively too, however grasp effectively again once they use their Twister assault, which might juggle your characters in the air for large injury.
When you are completed, chase down Hojo to finish the chapter.