Final Fantasy 7 Remake Chapter 16 Walkthrough: The Belly of the Beast (Spoiler-Free)


You may need guessed that “The Belly of the Beast,” the title of Final Fantasy Remake‘s Chapter 16, refers to taking the combat to Shinra. As you head to Midgar’s Sector 0, you may face some of the hardest challenges you’ve got seen to this point in the sport. There are additionally fairly just a few diversions and some secrets and techniques to seek out. We’ve obtained all the pieces you want in our walkthrough under, from an overview of all the pieces you’ll find, to methods for defeating no matter Shinra throws at you.

Check out the relaxation of our Final Fantasy 7 Remake guides so you do not miss a single secret or collectible. You can even read our FF7 Remake review.

Chapter 16 Walkthrough: The Belly Of The Beast

Head into the Shinra constructing. You’ll first meet resistance in the parking storage. Most of the fights will not be too robust, however as you press ahead, you may ultimately face three Elite Riot Troopers, three Guard Dogs, and two 3-C SOLDIERS all at the identical time. It’s a troublesome battle; shortly attempt to use Fire spells on the Riot Troopers to knock some or all of them out quick. Switch Cloud to Punisher and concentrate on the Guard Dogs, utilizing your counter to knock them again; you may wish to do the identical with the SOLDIERS. Hit the canines with Ice spells to do excessive injury and attempt to get rid of them as shortly as you possibly can, as a result of they’re extremely cellular and really irritating. With all the pieces else destroyed, you ought to be free to combat the SOLDIERS slowly and intentionally with magic, blocks, and counter-attacks.

Before heading out of the storage, test the west nook for a chest that accommodates two mega-potions. When you attain the huge foyer, test the southwest nook for the room for one other chest with a Moogle Medal inside.

After you turn to Tifa, test the east facet of the room, in a slender hall, to seek out a chest with 1,00Zero gil inside. To get again as much as the lights, climb up on the hood of one of the automobiles and use the black stone blocks as stepping stones. When you get to the ladder with the crimson toolbox beside it, search for a immediate that may allow you to journey hand-over-hand to the west to achieve a purple chest. It accommodates the Purple Pain weapon for Tifa.

Before climbing up the first ladder when you’re on the floor ground of the foyer, head to the wall for Tifa’s last weapon.

Once Tifa will get the keycard, head again upstairs and to the east to open the Exhibition Hall. There’s a chest towards the north wall that accommodates an Iron Maiden armor.

You now have the possibility of both taking the elevator in the north finish of the room, or the stairs at the west finish. The stairs take for much longer, however they’re safer; with the elevator, you may combat minor battles at the 10th and 20th flooring. Both choices will provide you with barely totally different story moments with the characters, although, and are value testing.

Make your means up by way of the subsequent few flooring till you get to Floor 62. Run round the huge spherical walkway in Corporate Archives to seek out a chest with 3,00Zero gil inside. Talk to Hart earlier than you allow; give him the 10,00Zero gil he requests and you will get the EKG Cannon weapon for Barret in change. Then head as much as the 63rd Floor.

Hart wants a bribe. You should give it to him--it'll also buy you Barret's final weapon.
Hart desires a bribe. You ought to give it to him–it’ll additionally purchase you Barret’s last weapon.

On the 63rd Floor, you possibly can go to the Item Shop to purchase new armors. Check the far jap edge of the space up the rounded staircase to discover a jukebox containing the Scarlet’s Theme Music Disc–which needs to be your final one, unlocking the “Disc Jockey” Trophy. Head to the Combat Simulator if you’re able to advance–you’ll must combat two Cutters collectively, so deliver Thunder Materia and prepare to throw down with some spells.

Once you clear the Combat Simulator, Chadley will present up and you’ll full extra Battle Intel submissions with him, or buy materia. You can even entry the Combat Simulator once more and battle by way of further rounds to earn new rewards. When you are completed then take the escalators to the 64th Floor.

Intel-gathering on the 64th Floor will take you into the air vents above the convention rooms. The path is not very complex–you’ll need the first left, ignoring the proper path, which is a dead-end. At the subsequent fork, flip left to seek out an HP Up Materia. Double-back and take the proper path to achieve your goal.

As you comply with Hojo, you may subsequent come to a break room with a merchandising machine and bench. The two chests right here comprise two antidotes and two celerises. As you undergo the room with all the specimen tubes, test the south facet for a chest with a treatment inside.

Boss Fight: Specimen HO512

HO512 likes to spray mako all over your team, poisoning them. Go for its Left Claw with your strongest melee attacks.
HO512 likes to spray mako throughout your crew, poisoning them. Go for its Left Claw together with your strongest melee assaults.

Specimen HO512 is considerably just like the Failed Experiment boss you fought in the Shinra Test Site, largely counting on smaller minion enemies to mess with you whereas it closes in to deal huge injury. The boss particularly likes a transfer known as Rake, with which it closes the hole on one of your characters by dashing throughout the room, then follows up with huge melee strikes. It’s someplace between very troublesome and unattainable to dodge the assault, so guard towards the assault every time doable and use Punisher mode to strike again when it hits you.

As you combat the boss, it will spew out little HO512 monsters to harass and irritate you. Barret’s Maximum Fury is sweet for thinning them out, as is Triple Strike, however be sure you carry on high of eliminating them. Meanwhile, keep away from the Noxious Expulsion assault, which might poison you, by retaining your distance from the boss if you’re not actively going after it. If the boss snatches one of your crew, hit it with some huge assaults to make it let go earlier than it slams your character to the floor.

Your major focus needs to be the huge Left Claw goal. Crippling it’ll open the boss as much as rather a lot of injury. Stick with primarily bodily assaults; HO512 would not have any magical weaknesses, so whereas you should utilize spells if you happen to like there isn’t any particular profit to doing so until you have to preserve your distance.

After you do some injury, HO512 will suck up mako from a close-by tank, energizing it and producing a brand new, extra harmful batch of minion enemies. You nonetheless wish to principally wish to prioritize eliminating the little guys first, as their Spinner assault can get actually irritating if you’re making an attempt to cope with the boss. Try to remain clear of the boss’s new Mako Expulsion assault by giving it a large berth; after HO512 makes use of it, it’s best to have an opportunity to shut the hole and do some injury. Continue to concentrate on the Left Claw, which HO512 will regrow periodically after it sucks up mako.

If you see the boss go for the mako tank in the center of the battle, drop what you are doing and go after it. Hit it together with your strongest assaults, together with Punisher mode, to interrupt it; that’ll go away it pressured so you possibly can drive up its stagger meter and do rather a lot of injury. The identical is true if you happen to occur to lop off the Left Claw.

HO512's minion monsters will get stronger and more annoying throughout the fight, and eventually just turn into bombs.
HO512’s minion monsters will get stronger and extra annoying all through the combat, and ultimately simply flip into bombs.

HO512 will enter a 3rd section earlier than the finish, producing much more harmful minions–now they will explode and attempt to take you with them. If you see them readying a transfer known as Apoptosis, steer clear. The identical is true of the boss’s improved Mako Expulsion assault, which he’ll now hearth in a stream like a hose in a single path, however with much more injury.

Though the boss has some huge space assaults, it principally will come after you at pretty shut vary, so do your greatest to keep away from it and preserve your crew wholesome. Attack it when it is susceptible because it goes for the mako tanks and use counter-attacks to minimize the effectiveness of its strikes. Your crew’s Focused capacity assaults will assist push up its stagger meter, however it’s best to be capable to take it down as long as you hit it when it is susceptible and preserve from getting surrounded.

Before you allow through the elevator, heal up at the close by bench. The subsequent room can have a combat with Shinra safety forces you’ve got seen earlier than, adopted by a brand new unit known as the Armored Shock Trooper. These guys are proof against bodily assaults, however weak to Thunder magic. Stay again if you see them activate their Eject attacks–it means the armor goes to blow up, forsaking an Enhanced Shock Trooper. These agile troopers are a ache to combat, so hit them with Fire to cope with them shortly. Punisher counters work nicely too, however dangle nicely again after they use their Twister assault, which might juggle your characters in the air for large injury.

When you are completed, chase down Hojo to finish the chapter.

Keep going with our Final Fantasy 7 Remake Chapter 17 Walkthrough: Deliverance From Chaos.